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Justice Composes for GTA VI

October 15, 2026

When Rockstar announced that Justice would compose the score for Grand Theft Auto VI, it signaled something worth paying attention to. The French electronic duo isn't known for compromise—their records hit like a car crash, all aggressive synth lines and stripped-down percussion. Bringing that sensibility to the biggest game of the generation suggests Rockstar finally understands that a game soundtrack doesn't need to be background wallpaper. It needs to be a character itself.

Justice's credentials for this role are stronger than they might first appear. Yes, they're famous for pushing electronic music into hostile, almost industrial territory. But that's precisely what a game like GTA needs—a backbone of composed music that doesn't apologize, that doesn't try to please everyone. The duo's 2024 album "Hyperdrama" proves they can build coherent sonic worlds across long sequences, letting tension build and subside without losing their signature heaviness. That's a skill that translates directly to scoring a sprawling open-world game where the player needs to feel every neighborhood's energy shift.

What makes the GTA VI soundtrack more interesting is the company Justice is keeping. Tame Impala, SZA, and King Gizzard aren't just names dropped onto a pre-recorded playlist. Each artist has spent the last few years pushing their own sound into wilder territory—Tame Impala into hyperpop-adjacent production, SZA into more experimental R&B textures, King Gizzard into microtonal territories. This isn't a soundtrack built on nostalgia or chart hits from 2015. It's artists at a point in their careers where they're willing to make something specifically for this world, not just let Rockstar license something that already exists.

That distinction matters. For years, game soundtracks solved the music problem by licensing existing songs or hiring composers who specialized in "video game music"—a sound category that basically meant orchestral underscore with digital reverb. But the best games of this generation have treated their soundtracks as integral to their worlds in a way that demands more. Justice composing original score for GTA VI means Rockstar is investing in creating something you couldn't hear anywhere else. The score will live in Liberty City. It won't just decorate the drive to a mission.

The specific sound Justice brings—percussion-heavy, electronic, built on collision rather than flow—is perfectly suited to how GTA works as a game. Player agency in GTA is violent, chaotic, and immediate. You're not sneaking or puzzling; you're acting decisively in a dense urban space. Justice's music, with its forward momentum and physical impact, reflects that. It's music that understands the player isn't looking for beauty or tranquility—they're looking for the soundtrack to their own agency. When you're driving through a neighborhood in GTA VI, the score should feel like it's responding to you, not playing you a mood.

The wider implication is worth noting. For a decade, the industry has been divided between cinematic orchestral scores (the Uncharted / God of War model) and licensed tracks (the Fortnite model). Justice's involvement suggests a third path: hiring electronic producers and avant-garde artists to compose original material that sounds contemporary and specific, that doesn't ape film scoring but creates something native to the medium. It's more expensive than licensing. It's riskier than hiring an established film composer. And Rockstar is doing it anyway.

The fact that SZA, Tame Impala, and King Gizzard are willing to contribute also signals a shift in how artists think about media. These are serious artists with substantial fanbases and complete creative control. That they'd make something for GTA VI suggests they see it not as a side gig or paycheck, but as a meaningful creative opportunity. That validation—that an experimental R&B artist or a microtonal rock band sees value in game scoring—changes what game music can become.

When GTA VI launches, Justice's score won't be the talking point that a new SZA track might be. But it will be what holds the game together sonically, what makes Liberty City feel like a complete world rather than a collection of borrowed sounds. And that's the part of game scoring that actually matters.